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Sound for Film, Game and TV Sound for Film, Game and TV

Sound Production for Media

A 6-month part-time evening course developing post-production audio skills including sound design, dialogue editing, foley, and mixing across film, TV, and games.

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Course Overview

Our unique part-time Post-Production Sound for Film, Game and TV course will help you learn in-demand skills creating, mixing and editing sound to professional industry standards for a career in the thriving film, television or games industries.

Developed in conjunction with leading post-production professionals, the structure of this course centres around the process of developing audio for the broadcast media, including the audio departments you’ll one day collaborate with as a sound specialist in the industry. Across areas such as voiceover recording, field recording, mixing and more, you’ll learn to edit and fix dialogue, perform and record foley, develop sound design effects, mix in multichannel formats, and work inside game audio.

On this novel programme, you’ll explore how the aural and visual sides of a creative project combine, not just from an audio and sound viewpoint, but from a film theory perspective too.

You’ll examine a range of cutting-edge technical concepts in areas such as spatial 3D audio, sound design for games, Dolby Atmos, and Virtual and Augmented Reality sound design. There will also be many practical collaborative opportunities to develop your creative side along with your fellow classmates, getting hands-on with sampling and synthesis, and becoming involved in the worlds of foley and SFX.

The course also incorporates the official Avid two-day Pro Tools 201 programme, with ICMP being the only educational facility in South East England to offer Avid-certified Pro Tools Training to ’Expert’ level.

Key Facts

  • Courses take place on Mondays and Wednesdays at 7pm - 10pm
  • 6-month part-time evening course
  • Includes Avid Pro Tools 201 certification
  • Access to Avid S6 studio
  • Covers Dolby Atmos mixing
  • Game audio with Wwise and Unity
  • Industry-practising tutors

Course Progression

The course covers broadcast standards, dialogue/ADR/voiceover techniques, field recording and sound design, foley performance, multichannel mixing, game audio production using Wwise and Unity, plus Avid Pro Tools 201 certification.

Entry Requirements

To be accepted on this course, you’ll need an understanding of Pro Tools, having completed both official Avid Pro Tools 101 and 110 certifications (user level).

Course Details

Developed in collaboration with top post-production professionals, this course is structured around the complete process of creating audio for broadcast media—from start to finish. You’ll gain insight into the various audio departments you’ll collaborate with as a future sound specialist and build hands-on skills across key areas such as voiceover and field recording, dialogue editing and repair, foley performance, sound design, multichannel mixing, and game audio production.

A professional introduction and overview of the working practices of post-production and the broadcast and film technical standards used in the industry. Explore DAW workflows, how to import media, template creation, deliverables such as EBU R-128 (UK Broadcast), and state-of-the-art formats like Dolby Atmos. You’ll also extend your critical listening skills through the analysis of music and sound in film and television and consider why certain directors use specific techniques to create a desired sound landscape and emotional response.

 

A professional overview of the theory and practice of editing and mixing dialogue in film and broadcasting for post-production purposes. Learn about the often invisible art of this highly specialised area, including dialogue importing, mixing and editing; noise reduction and restoration tools (Ozone Izotope RX) to clean up audio; Automated Dialogue Replacement (ADR); relooping; and voice recording.

Explore the many ways sound design is used creatively in the film and television industries by analysing a range of both classic and contemporary films. You’ll blend practical professional techniques with critical listening skills and creative sound film theory, and learn to capture, record, create, edit, mix audio effects and use VST plugins to manipulate sounds.

In this module you’ll study post-production sound as performance art, looking at microphone performance techniques and recording, plus using workstations for the editing and mixing of foley. You’ll experiment with the materials often used by film and TV sound effects departments to make a variety of different noises, such as floor traps, foley pits, and materials like gravel across a range of different surfaces.

Discover and discuss the nuances of sound mixing and mastering in film and TV – from stereo and 5.1 to Dolby Atmos and EBU R128 professional delivery standards. You’ll also explore the growing global interest in immersive sound and vision experiences, including Virtual Reality and Augmented Reality formats such as spatial 3D audio and Ambisonics, and multi-channel mixing. We’ll also be looking into how to mix and edit podcasts and Spotify ads.

Learn about both the sound theory and practice of game audio as you build a spatial game's soundtrack and connect it to a multi-channel working game example. You’ll find, record and create a series of sounds, and work with audio within 3D game engines using Wwise and Unity middleware.

Pro Tools 201: Pro Tools Production I
Designed for end-users with intermediate Pro Tools skills, this two-day course is included as a Post-Production Sound in Film, Game and TV module. It builds on the Pro Tools Fundamentals I and II series, building your understanding of intermediate and advanced-level Pro Tools concepts and techniques.

Upcoming Dates

London

Starts Tuesday 6th October
£2,250.00
10 spaces available
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